Monday, April 16, 2018

Datafile: Havok

One of my players is a big Havok fan, more for the X-Factor days than the X-Men-adjacent ones, so it was his first choice of hoer to use.  I looked up some unofficial builds and found two:
https://marvelplotpoints.com/2012/07/12/hero-datafile-havok/
And
http://marvelheroicrp.wikia.com/wiki/Havok_Earth-616
They’re good, but not great, and neither exactly what we wanted.  These rely on Havok’s relation to Cyclops, as if he couldn’t stand on his own.  Especially in X-Factor and in Uncanny Avengers, he wasn’t defined by his relationship to his brother (which has been done to death anyway).  So I put the better stuff from each into one, dropping any ties to Cyclops entirely, especially since I also didn’t have plans for the X-Men or their leader (at the time).  We also dropped any reliance on a suit, since it wasn’t important enough to the character that I ever remembered it being an issue in a story, though I gave my player the option to work on something like it in between adventures, as well as helping to build a relationship with Tony Stark (who my player was also playing).

HAVOK
Alex Summers

Affiliations
Solo    d6
Buddy   d8
Team   d10

Distinctions
Reluctant Leader
Something to Prove
Uncontrollable Power

Power Sets
AMBIENT ENERGY CONVERSION
Plasma Emanation: D10
Energy Resistance: D8
SFX: Area Attack. Target multiple opponents. For every additional target, add D6 and keep +1 effect die.
SFX: Raw Power. Double or step up PLASMA EMANATION die for an action and shutdown PLASMA EMANATION. If the action fails, step up emotional stress by +1. Recover power during a Transition Scene.
Limit: Get Away, Now! Both 1 and 2 on your dice count as opportunities when using AMBIENT ENERGY CONVERSION, but only 1s are excluded from being used for totals or effect dice.
Limit: Out of Control. Step up physical stress of all allies in your scene when using both AREA ATTACK and RAW POWER in the same action.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.

Specialties
Combat Expert    d8
Cosmic Expert    d8
Science Expert    d8
Vehicle Expert    d8

Milestones
FEAR HIM, FEAR FOR HIM
1 XP when you use your PLASMA EMANATION specifically to protect an ally or innocent from harm.
3 XP when you take emotional Trauma in order to save an ally or innocent.
10 XP when you are the last hero standing and must sacrifice yourself to protect your fallen allies.

A LEADER AND A REBEL
1 XP when you convince someone to follow your lead.
3 XP when you convince your team to tackle a seemingly impossible challenge.

10 XP when you lead your team to a triumphant victory over overwhelming odds, or abandon them, dooming them to failure.